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| #include <glad/glad.h> #include <glfw3.h>
#include <iostream>
void framebuffer_size_callback(GLFWwindow* window, int width, int height); void processInput(GLFWwindow *window);
const unsigned int SCR_WIDTH = 800; const unsigned int SCR_HEIGHT = 600;
int main() { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { std::cout << "Failed to initialize GLAD" << std::endl; return -1; }
while (!glfwWindowShouldClose(window)) { processInput(window);
glClearColor(0.8f, 0.3f, 0.3f, 1.0f); glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window); glfwPollEvents(); }
glfwTerminate(); return 0; }
void processInput(GLFWwindow *window) { if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) glfwSetWindowShouldClose(window, true); }
void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); }
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